Demo v.3.7 released!
Hello everyone,
I have released yet another update to the demo, version 3.7, which will definitely be the last update to version 3. Here are the full patch notes from v.3.6 and 3.7:
v3.6
* replaced the vines in the vertical shaft leading to the upper level of the troll pit with an elevator
* added mid-room checkpoints to the troll pit and the mushroom-filled room past the Outcast
* added a checkpoint in front of the door to the Outcast’s room on the top level of the troll pit
* fixed a typo in Louis’s dialogue
* altered the Outcast’s dialogue to include a hint about returning with a weapon
* made the ant guard’s hint about the Outcast’s weakness as explicit as possible
* lowered the number of mites that could spawn in the Antfort East Tower F2 room from 6 to 5
* changed the appearance of the bombable boulder in the Antfort East Tower F2
* blocked access to the lower level of the Outcast’s room before the boss fight
* adjusted the position of the platform with the honeypot in the Outcast’s room to be easier to access
* added additional movement restrictions to the punching boxes to ensure they don’t get stuck where they shouldn’t
* adjusted the toothworm’s weaknesses
* widened the wood stake platforms on the upper floor in the first cave room
* changed the visual design of the punching boxes to not imply that they explode
* altered the ant enemy behavior to not turn to face the player when struck from behind
* reduced the number of attacks between Antonio’s bull charges
* fixed a visual issue in Antonio’s room
* reduced the visual and aural detection ranges for the ant guards in the stealth areas (for now)
* replaced the Antfort Courtyard gate and added cutscenes for opening each half of the gate
* fixed a bug causing the ants in the Antfort West Tower F2 to get stuck in the wrong animation when defeated
v3.7
* added the sword to the bee’s hand on the title screen
* changed the mushroom color in the selene connecting room
* changed the color, size, and hp of the larger myconids
* added cameras to the first time the eyeballs are struck in the big cave and dining hall 2f
* added a fixed camera angle to the first stealth room in Antfort
* added some additional animations to Selene's dialogue
* fixed a typo in Louis's dialogue
* changed the order of dialogues with the Ant guard to talk about the Outcast second instead of third
Here is a roadmap for versions 4 and 5:
V.4:
* reworking animations and adding strafing and lock-on as well as camera enhancements
* a proper item menu and map screen
* streamlining the opening caves area
V.5:
* adding the Antalya boss fight and ending sequence
* adding a basic options menu
Files
Get Beeknighted Demo (32-Bit Game Jam)
Beeknighted Demo (32-Bit Game Jam)
Short N64-inspired action game made for the 32bit game jam 2021
Status | In development |
Author | MicrotonalMatt |
Genre | Platformer |
Tags | 3D, 3D Platformer, Action-Adventure, Action RPG, Fantasy, Female Protagonist, Low-poly, n64, Nintendo 64, PSX (PlayStation) |
More posts
- Redesigning AifeSep 02, 2023
- Beeknighted v.3.5 released!Aug 31, 2022
- Antfort Progress Update Towards v.2.3Aug 10, 2022
- Version 2.2 Update fixes and changes + LinuxJun 19, 2022
- 2.1 Update, Preview of Future UpdatesJun 14, 2022
- Demo Progress Update 4/14Apr 15, 2022
- 1.5 Update releasedJan 07, 2022
- 1.4 Update releasedJan 03, 2022
- 1.3 Update (Bug Fixes) has been releasedDec 20, 2021
Comments
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Hell yeah, awesome updates!