Demo Progress Update 4/14


Progress on the demo is proceeding smoothly! I'm hoping to have the demo finished and published by either the end of the month or early May. Here's a sneak peek at the progress that's been made:

The entire caves area has been mapped out and dressed with N64 object goodness. The first interior room has had some visual updates,

What could this massive skeleton signify? What story does it tell, lying just below Antfort? 

And of course, a few branches off the main path are a necessity.


And introducing a dangerous new foe: the terrifying toothworm! Medieval dentists believed cavities were formed by an infestation of nasty burrowing worms, could this be the beast that infested their nightmares?


And finally, the story must have a beginning! And so I have begun work on an intro cutscene, with associated necessary scenery and creatures. How might this beastly troll be involved in the bee's story? All shall be revealed soon...

In addition, I've worked out a number of smaller details, adjusting the movement to feel just that much better. I hope to be able to share a more sizeable update soon! 

Thanks for reading! 

--Matt

Get Beeknighted Demo (32-Bit Game Jam)

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